INTERCEPTOR DESIGN
NA'CTKA MOQUKA HEAVY FIGHTER

Overview:
     This fighter, imaginatively named the Na'Ctka Moquka - II by the Commonwealth engineers is the fighter spawned from the early experiments by the design team responsible for the Vrak'Tar fighter. Using the exact same structure and virtually identical components as the standard Fluttering Petal, the only difference lies in its weapon systems. Having removed the MDCs and one of the hardpoints, the Petal-II is armed exclusively with lasers, much as the prototype was, only these lasers are fitted with a "link system".

Capabilities:
     The "Link System" (more colourful in name under the Kesrith designation) is the complicated set of electronics that was being developed by the design team who ultimately worked on the Vrak'Tar. It consists of a series of concurrent targeting servos coupled to a sophisticated fuzzy-AI which work in conjunction in an attempt to focus the impact of the linked weapons at a single location. It is an obscenely complicated system, hungry in power and requiring much mass to house the targeting computers. It was these limitations that forced the design team to look elsewhere in their design of the Vrak'Tar--the systems were just getting far to large and complex to achieve the destructive power they wanted. However, while such a large system was prohibitive, they decided to adapt their research into producing a smaller scaled version, that would still significantly improve the damage potential of the linked weapons. For a test vehicle, they naturally turned to the best (in their opinion, anyway) fighter ever produced... the Na'Ctka Moquka in its original configuration.
     The Petal-II is, as mentioned, armed almost exclusively in lasers, four large 7.5/5s and four smaller 5/4s. The 7.5/5s occupy their rightful position in the wingtips of the craft, with the downgraded linking system mounted in the extra space originally taken up by the larger MDC 8s. The turret of the standard model was altered slightly, reducing the 5/5s lasers to 5/4 models, and losing the hardpoint to accommodate the linkage controls. To make the craft more palatable to the Commonwealth forces (the designers remembering how the Na'Ctka Moquka was originally butchered) the design team found they could mount two more hardpoints without losing any performance. The new hardpoints tuck neatly under each wing right where it makes it's turn downward to support the lasers. The Petal-II keeps its original bow-mounted hardpoint as well. In the end, the new Na'Ctka Moquka weighs in two tons short of the original, and keeps the same thrust rating. Shielding, armour, controls, and everything else remain unchanged from the standard version, keeping overall complexity down with fewer number of replacement parts needed to be manufactured and little retooling needed to be done.

Deployment:
     In combat trials, the linkage system is proving to be a success. Tests show that multiple hits to the same area by a set of linked weapons is up 20% over a set of non-linked ones. Test pilots predict that in actual combat, the chance to quickly gain internal hits would certainly put the enemy pilot on edge, if not destroy vital systems quick enough to take the fighter out of commisson. While obviously not as effective as the spinal mount system, the bulky link controls seem to be living up to their worth.
     There is, however, one major drawback to this fighter: its cost. At a whopping 5,051,500 credits per unit, the Petal-II is the most expensive fighter ever to be considered for production. The design team point to its virtues, with its many lasers (think of the strafing runs!) and the added chance of lining the lasers up to "reach in and tear the fighter up from inside", as well as its success in dogfights against the original model as proof of its destructive potential, and which they say shows why it is well worth the extra cost. As well, they note it's ease of integration, production and use of existing parts, which would reduce overall cost.
     As of yet, the Commonwealth Forces have yet to make up their minds whether or not to accept the new Petal. The Renegades have shown their support, as have the KessRith element in the Commonwealth. For the moment, only one squadron of Petal-IIs is operating in the main combat theatre, on the KessRith Cruiser Iraak'Aar. The craft has performed superbly so far, making a mess of all TOG adversaries, and it is likely that the Petal-II will be given the go ahead for at least a limited production run.

    
Class:  Heavy Fighter
 Mass:  243 tons
 Cost:  5,051,500

                                                    
                  Rating       Power        Mass        Cost
Right Engine         800         800           8      800000
Cnter Engine         900         900          10      900000
Left  Engine         800         800           8      800000
Links                  2           2           2      400000

Thrust:   5

Shields           Rating
       Front          70          48           2       35000
       Right          60          24           2       30000
        Left          60          24           2       30000
       Stern          70          48           2       35000
                                                            
Armour            Points
       Front         100           0          10         500
       Right         100           0          10         500
        Left         100           0          10         500
       Stern         100           0          10         500
                                                            
Weapons         Location
7.5/5          Left Wing          20          20      240000
7.5/5          Left Wing          20          20      240000
Link           Left Wing           3           3       40000
Hard Point     Left Wing           0           3       10000
7.5/5         Right Wing          20          20      240000
7.5/5         Right Wing          20          20      240000
Link          Right Wing           3           3       40000
Hard Point    Right Wing           0           3       10000
HardPoint            Bow           0           3       10000
5/4               Turret          14          14      204000
5/4               Turret          14          14      204000
5/4               Turret          14          14      204000
5/4               Turret          14          14      204000
Link              Turret           6           6       80000
Turret                 1           1           4       40000
                                                            
Crew and Cockpit        
Cockpit                1           1           1       10000
Crew                   2           2           2        2000
                                                            
Atmospheric Controls          
A-G Drives             1          12           3        1500

                                                          
                               Power        Mass        Cost
Totals:                          310         243  $5,051,500
Excess Power:                   2190------------------------


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Last Updated:  09 26 97