TANK DESIGN
THOR HEAVY TANK

Overview:
     "The Hammerbearer of the Gods, with striking power equal to none." The Albedo Design Group may be a tad poetic in their sumission proposals to COPGOV, but there is no questioning the validity of their statements. With the Zeus entering full production, the team was free to turn their energy onto a new design. Again the team produced a heavy design, topping out at 418 tons, but with a slightly different focus. Encouraged by the success of the paired gauss cannons on the Zeus, the Albedo team pushed the concept to it's perhaps illogical extreeme.

Capabilities:
     The name Thor is particularly apt for this machine of war. Designed to bear the largest hammer, the Thor has massive hitting power, provided by no less than two massive Rhienmetal Smooth-Bore 200mm gauss cannons. Both are mounted in the turret, thereby requiring extensive recoil-supression systems, which in turn created a distinctive profile. The cannons seem to extend through the turret, as their dampening units jut out the back of the turret.
     Centre mounted, the two gauss cannons ride alonside each other, forcing the commander and the gunner to sit apart. As if the twin gausses weren't rediculous enough, a single GAU-Team Monster-18 gatling mass driver cannon is slung underneath the two gauss barrels, creating a truly deadly trio with ample slugging power and the capacity to reach across all the range bands. With all these systems all mounted in the turret, the Thor can quickly bring its hammer to bear on any target.
     However, these are the ONLY weapons mounted on this grav tank. The size and power requriements of the two gauss cannons removed the chance for multiple weapon systems. While gives the Thor an overall reduced damage capacity, and limits its deployment to direct-fire missions only, the shear impact potential of the twin 200s may be enough to counterbalance its shortcommings.
     Further silencing its potential detractors is the Thor's impressive defensive garment. The Thor carries no less than 56 tons of Quad-4 chainmail, in a double-hull arangement. To counter the threat from the modern longbows, an Incoming! IV Vulcan anti-missile system provides shielding from aerial threats. Further shielding this warrior are the Naram-made BlueShield 320 shield units, with excellent ratings all around.
     Mobility for this tank was not ignored. A monstrous 2500 rated Nishtar engine provides an acceleration rating of 4, equal to most other heavy grav combat tanks. Most of the internal systems are similar or identical to those on the Zeus, including the Inner-Light Gold vehicle computer (also with the TES-upgrade option... a scary thought!). Prototype testing was rigerous, shaking out the few snags and producing a solid and reliable combat machine.

Deployment:
     Resonably priced at just under 2.4 million credits, the Thor does not outprice itself due to its focussed nature. However, unlike the Zeus, COPGOV has not given the Thor the immediate go-ahead. Instead, it would like to see the Thor's performance under combat conditions. COPGOV fears the Thor is to specialised, with versitility overlooked for an obscene concept. While the latter is true, the Albedo team admits, used properly in its designed role, the Thor can shred any opponent, they claim. Several tanks have been issued to units in the Alaric front, in hopes of an engadgement in the near future.


Class:  Heavy Grav Assault Tank        Digging Cannons:   No
 Mass:  418 tons                        Infantry Squad:   No (2)
 Cost:  2,394,600                      Scenario Points:   24

                                                                
                  Rating       Power        Mass        Cost    
Engine              2500        2500          68      625000    

Thrust:  4                                                     
                                     
Shields           Rating
       Front          90         182           2       45000
       Right          80          96           2       40000
        Left          80          96           2       40000
       Stern          90         182           2       45000
      Bottom          50          12           2       25000
                                                                
Armour            Points
       Front         100           0          10         500
       Right         100           0          10         500
        Left         100           0          10         500
       Stern         100           0          10         500
      Bottom          60           0           6         300
      Turret         100           0          10         500
                                                            
Turret Weapons          
200mm                              9         106      528000
200mm                              9         106      528000
GMDC 18                           12          35      235000
Vulcan IV                         15          15       60000
Turret                             1          14       14000
                                                            
Crew and Targeting      
Crew                   1           3           3         300
                                                            
Digging Cannons                Power        Mass        Cost
# Of Charges           0           0           0           0
                                                            
Anti-Grav Drive                Power        Mass        Cost
For Grav Tanks Only              413           5      206500
                                                            
                               Power        Mass        Cost
Totals:                         1030         418  $2,394,600


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Last Updated:  09 26 97