This is a Memo that Don sent to Paul about his ideas for the Vindicator
and related sourcebooks... This is good stuff! }:) Merci Don!
PROPOSALS FOR FOLLOW-ON RENEGADE LEGION PRODUCTS
(SUPPLEMENTAL NOTE, 6/16/93: For continuity, it might be better
to put OPERATION VINDICATOR and ACROSS THE RUBICON together as
one big book-- this would take the reader from the beginning of
De Vries' plot to the outbreak of the Civil War in one
installment, as well as avoid a certain amount of duplication.
If this were done, however, I would also suggest that the changes
to LEVIATHAN and the proposed new counters be done as part of the
reissue of the game or in some other fashion to lower the page
count and cost-- after all, we'd be talking about 40+ scenarios
plus interludes and background in one volume. Suggestions?)
SOURCEBOOK 2: ACROSS THE RUBICON
BACKGROUND BRIEFING: Story resumes appx. 1 year after end of
Operation Vindicator. During this time, Caesar's health has
declined sharply, and the news is slowly filtering out to
the Overlords despite attempts at secrecy. With a power struggle
inevitable, all are sharpening their knives while trying to build
up popular support via military triumphs, etc. The biggest con-
tenders are Aldron Mannius (Orion District), Kittrich Dulor
(Mochov), and Gaius Kadenborg (Overlord-at-large, currently on
Terra in the Senate). To delay the inevitable as long as
possible, Caesar deprives Mannius of his extra military command
in Mochov and plans to bring Flavius Marcellus (a fanatic TOG
traditionalist) out of enforced retirement as a counterbalance.
As TOG fights a surprise KessRith offensive near Ssora Space, the
struggle among the Overlords becomes more overt. Mannius, now in
need of a bigger armed force and military glory, backs sweeping
military reforms and small advances on the Commonwealth Front
driven by Piter De Vries and Lar Waffing, but with ill grace--
they aren't quick or spectacular enough for his purposes. With
the secret peace plan in force, the Commonwealth Front has been
"readjusted" with a minimum of bloodshed and a maximum of
propaganda; no real major actions have happened since the last
battle near Rolunitru. During this period, the Renegade High
Command has been put in the picture by Stephen Lukanther, and the
treacherous Josef Kintara has lost his intelligence job
(although his friends in high places have managed to keep him in
a responsible position-- a problem which will resurface much
later!). As a gesture of independence in the wake of the
inquiry, the Renegades are preparing for Operation Longjump-- an
offensive across the Rift into Mochov District. Anthony Biders,
newly promoted, will lead the attack, but the planning has
been done by Jenin Curtois at his request. Jenin has been the
crucial player in the last few months, as she has provided
liaison between the Renegades, the Commonwealth and her lover De
Vries, as well as having begun negotiations with the Naram
Republic through the Mayan movement. All these threads are
starting to converge as the story resumes...
OUTLINE OF STORY & SCENARIOS
FIRST INTERLUDE: Introduce Flavius Marcellus, who is recalled to
duty by Caesar himself after a shameful TOG defeat on the K-R
Front. Thumbnail sketch of the TOG Senate in action.
SCENARIOS 1-3: TOG/Ssora forces under Marcellus vs. the K-Rs. One
scenario each for CENTURION (henceforth C), INTERCEPTOR (I), and
LEVIATHAN (L). Lots of new hardware and rules for both alien
races.
SECOND INTERLUDE: Negotiations between Jenin and the Mayans.
Background information on the Naram People, and updates on
Jenin's romance with De Vries.
SCENARIO 4: (L) TOG recon raid against the "Thin Blue Line", the
string of fortified way stations across the Rift between the
Commonwealth and K-R space.
SCENARIO 5: (I) "Battle practice" dogfight along the static
Commonwealth Front-- neither side will fight to the death. TOG
testing new tactical concept-- corvettes used as gunships to back
fighter squadrons.
THIRD INTERLUDE: Lar Waffing shows new superships to Mannius and
explains policies needed to produce them. Background on
economic/logistic side of the RL universe.
SCENARIO 6: (L) Wargames between Mannius' guard squadron and a
few of the new ships. Give players a chance to get the feel of
the new rules and systems on a small scale.
FOURTH INTERLUDE: Jenin and Anthony Biders confer just prior to
the start of Operation Longjump. Show strategic objectives of
plan, as well as Renegade reaction to the peace plan
controversy.
SCENARIO 7: Raid on a T-Doppler station by Renegade Marines. Use
new PHALANX game (henceforth P) in preference to LEGIONNAIRE (?)
SCENARIO 8: (L) Biders redeems his defeat at Rolunitru.
SCENARIO 9: (C) Drop-pod attack to secure a bridgehead by
Renegades using ATs (if approved, see below!) or laser sleds if
not.
FIFTH INTERLUDE: Reunion of our lovers after several months.
Jenin and Piter bring each other up to date, especially on a
happy surprise-- she's pregnant! Meanwhile, rumors that Caesar
is slipping fast intensify-- how long can De Vries hold off
Mannius' desire to gain glory with a major attack on the
Commonwealth?
SCENARIO 10: (L) Goaded by rumors noted above, Mannius takes
pre-emptive action: his guard squadron attacks Dulor's, trying to
destroy him while aboard his "mobile palace", a giant
luxury liner. Introduce rules for non-combatant ships here.
SCENARIO 11: (P) Finale to above action-- boarding battle on
liner between elite bodyguard units, with Dulor as the prize.
SIXTH INTERLUDE: Marcellus updates Caesar re: his campaign.
Caesar, realizing that his days are numbered and seeing the
struggle already starting, promises Imperial Warlordship to
Marcellus if he can beat the K-Rs quickly, so that there will be
a strong successor. Also give snapshot of internal TOG politics.
SCENARIO 12: (I) Run-up to big battle. Heroic death of a TOG
recon squadron paves way to victory for Marcellus.
SCENARIO 13: (L) Based on last scenario, recon data allows
Marcellus' strike force to decapitate large K-R fleet; main
action takes place off-screen.
SEVENTH INTERLUDE: In wake of Marcellus' victory, Mannius demands
action NOW! Nasty scene ensues with De Vries in which
Talleyrand's line about treason being a matter of dates is
used. Overlord gets his way, but feelings are bad in the fleet--
which Piter encourages covertly while publicly obeying orders.
SCENARIO 14: (I) Attack on Defiance's outer fortress line.
Bloodbath for TOG, as the front line has been massively
strengthened during the quiet period.
SCENARIO 15: (C) More of the same, but on the ground on a
low-gravity, airless moon. Anger at Mannius' senseless orders
grows.
SCENARIO 16: (L) Revenge attack by remainder of Dulor's political
allies takes out Mannius; De Vries deliberately lets them
infiltrate his fleet to attack, taunting Mannius with his own
remarks as the shooting starts.
EIGHTH INTERLUDE: Caesar finally dies, and all the Overlords'
knives are out. After a short delay to let everyone commit
themselves and allow his own troops to see what the men who rule
TOG are really like in the crunch, De Vries announces his own
revolt. His statememt plays on the Overlords' irresponsibility,
selfishness and treachery, then goes further: restoring order
isn't enough, he'll "restore the Republic" -- and announces the
end of the Patria Potestas and slavery within the space he
controls. Jenin makes an address to bring the Naram and alien
races in, using her position and coming child as the best proof
that De Vries is sincere and that the xenophobic policy is out.
SCENARIO 17: (I) Rebel force tries to capture VLCA to insure that
messages of revolt are beamed as deep as possible into TOG space.
SCENARIO 18: (L) Naram ships turn on their TOG "advisors" in
response to Jenin's appeal.
SCENARIO 19: (C) Slaves revolt in huge labor camp in Mochov
District, aided by Renegade SF troops using ATs (if approved) or
light armor otherwise.
SCENARIO 20: (P) Marcellus' ships are on their way back to Terra
so that he can take up his new job when the revolt happens.
Mutiny takes place aboard one of them in response to the
news, but is crushed with an iron fist.
EPILOGUE: The Senate is in a panic, but calm is finally restored
by a broadcast from Marcellus, who assumes the Imperial
Warlordship as per Caesar's last command (with the aid of
Kadenborg, who is trying to ingratiate himself). He forestalls
many of the Overlords' ambitions by stating that he will not seek
to be Caesar, but instead that "elections" will be held after De
Vries and his friends are defeated. Everyone is quiet for now,
but only because they are hedging their bets-- if they see a
clear shot at the Purple, they'll take it. Everyone is also
convinced that the rebels won't last long, which leads them to
overlook some of Marcellus' rigid ideas about corrupt practices
in wartime. For now, all eyes are on Marcellus amd De Vries. The
Civil War has begun...
CENTURION -- RULES CHANGES:
-- ATs: Initially for Renegade/CW only, possibly later for TOG.
Concept= Small powered armor suit, which is normally "driven"
rather than "worn" (gets around such problems as the
genetically-altered infantrymen of the Clans ala' BATTLETECH),
although control can be overriden in emergencies. Allows 1 man to
do job of an 8-man infantry squad, thereby helping to redress
manpower imbalance vis-a-vis TOG. In CENTURION terms, AT is a
vehicle that can weigh up to 25 tons, carry up to 4 vehicle-type
weapons, but has only a single armor block and no ballistic
protection. AT moves at ground vehicle speeds, but may move like
bounce troops. Typically used as assault/commando force, or
riding on sides of modified APCs or tanks. Several typical AT
designs, and one for an ATPC based on the Viper, will be
presented.
STAND-ALONE GAME: DUX NAVALIS
BASIC CONCEPT: System, able to integrate with PREFECT, allowing
fleet-level naval battles. Each counter will represent 1-100
ships, a single command or specialist ship, or a variable number
of independently-operating fighters. Heavy emphasis on various
nations' doctrines, formation and command control, simplified
insofar as possible. Tracking of damage and casualties done on
status sheets; combat is handled statistically with a minimum of
dierolls, but a calculator is strongly recommended. Scenarios to
include Frawtaw's Star, New Dogger Bank; others to be announced.
SOURCEBOOK 3: THE CIVIL WAR
BASIC CONCEPT: More scenarios for all of the RL series games,
including several large battles for DUX NAVALIS and PREFECT, and
a combined PREFECT/DUX NAVALIS scenario depicting the siege of
Terra itself, the greatest fortress star system of all! Briefly,
TOG will only be able to muster 3:1 overall naval odds against
the Coalition (Republican, Naram, Renegade, and Commonwealth)
forces due to K-R pressure, the need to maintain strong rear-area
forces to prevent revolts, and unwillingness of ambitious
Overlords to let too many of "their" ships get destroyed before
the struggle for the Throne starts again. This imbalance will be
made up in part by superior Coalition weapons and tactics plus an
initially higher production rate, but they must strike hard and
fast to disrupt TOG; they cannot win another long battle of
attrition. The Coalition will thus drive on Terra to compel TOG
to fight rather than pursue a Fabian strategy. Several giant
fleet battles result, with Marcellus being defeated at last ala'
Pompey at Pharsalus. Final outcome: De Vries "restores" the
Republic, but naturally more authoritarian than before for
practical reasons. Unrest grumbles on in a few places, and the
K-Rs begin to act in a threatening manner again...
ADVENTURE BOOK: WORLDKILLER
BASIC STORYLINE: Several years after the end of the Civil War,
and things are still shaky within the Third Roman Republic. The
understanding that De Vries had with the K-Rs is breaking down,
as the aliens can see that human military power is badly drained.
As an ultimate deterrent, the Republic is building a doomsday
weapon-- unstoppable by any conceivable battlefleet and able to
destroy an entire planet with one shot. K-R intelligence gets
wind of this, as do TOG loyalist remnants, and the race is on to
seize, destroy or guard the research team and/or the weapon
itself. Possible three-sided adventure, with differing objectives
ala' TESSDRAKE RUN. Conclusion: Republic finishes and
demonstrates weapon, then hands technology to K-Rs, Ssora and CW
after producing a large stockpile of its own to establish balance
of terror and (hopefully) lasting peace settlement thereby.
Rationale: with such weapons, there is no safety and no gain
from fighting-- so why do it?
SOURCEBOOK 4: THE "ISLAND WAR"
BASIC STORYLINE: Decades after Civil War and establishment of the
Armed Peace, war breaks out again-- but in an unexpected place:
the "islands" linking the Magellanic Republic with the Milky Way!
Each "island" is a collection of O'Neill colonies spaced 1 month
at top T-Space velocity apart, used to bridge the gap between the
Cloud and the various nations. The K-Rs, chafing at enforced
idleness, decide to go after the Vauvusar et al., who don't yet
have the technology for worldkillers. Everyone else finds out
that these weapons are great for defense, but useless for
pressure unless they want total cataclysm (ala' Hungaria 1956)--
so, the K-Rs are on the loose. No one will officially do
anything, so a new Renegade Legion movement springs up-- this
time, volunteers going to help the Magellanics against the K-Rs.
This book to provide jump-off point for an entire new series of
games, etc. as the data for the Magellanics doesn't exist, and
the K-Rs still remain sketchy. Mix and match characters,
backgrounds, hardware, etc. from different nations and factions.
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This page © Kannik, 1997
The works contained within are © their authors, 1997