Don Gallager was writing a new history thread for Renegade Legion when
Nightshift Games dropped the line. It dealt with the TOG civil war, as
well as some interesting happenings in the Commonwealth/RL forces, spicing
up the universe and adding more to it than the 'big bad guys versus the
underdogs' in the process making it more realistic (more going on) and
due to this richness, opening up more possiblilities for action and RPing...
Here's the quick rundown on it based on a recent conversation I had with
him...
dfg1
Certainly -- I have no objection, although for everything to make sense they
would have to see the OPERATION VINDICATOR scenario book that I did, which would
only really be useful after release of the revised INT and LEV rules.
However, I can give you a synopsis here tonight in the interim...
OK. Underlying assumptions first: as we've said before, TOG's fleet
outnumbers that of the RL/CW by 10-1. After deductions for internal security and
the K-R front, over all superiority is about 3-1.
At present, the Commonwealth War is allowed to stagnate for internal TOG
political reasons -- without an external threat, dictatorship is harder to
justify, etc. Within TOG are various Overlords-at-Large, all maneuvering for the
throne should (or when) Caesar dies.
However, there is considerable dissent within certain elements of the TOG
Navy, which the shabby fate of the KRAKEN Squadron highlights. Add to this an
only nominally-allied Naram Republic relatively near to the Commonwealth Front,
and there is potential for real trouble.
Within the CW's highest leadership, the long-term futility of the war is well
understood. This has led to factions appearing: one holding for a continued
defense, and the other (largely the RL and supporters) advocating an offensive.
Kannik Ah... so both sides show split... nice...
dfg1 So, the ingredients are in place for VINDICATOR: Main characters are TOG
Grand Admiral Piter De Vries, CW Admiral Jenin Curtois, RL General Anthony Biders,
and CW Intelligence head Josef Kintara.
De Vries, working under Aldron Mannius, has been given a relatively free hand
to deal with the CW after the KRAKEN episode. Mannius sees this as a way to make
himself look good and position himself for a power struggle someday. De Vries has
his own ideas, and has established surreptitious contacts with CW leadership.
The plan: After making himself look good by beating on the CW front line, De
Vries will make a bid for power himself. The tradeoff is that as he moves on
Terra, the CW leaves his rear alone while retaking most or all of their lost
territory "in the confusion".
This plan is not approved by all CW leaders, though. Kintara feels that De
Vries has no chance to win -- and moreover, doesn't trust the RL as an independent
force, since they considerably outnumber the CW and have their own agenda, which
doesn't fit in with his or that of his aristocratic allies.
Kintara's plan: Let De Vries do his thing, but make certain that the RL takes
the brunt of the losses during all phases of the plan while making sure that CW
forces remain intact, so that when the great readjustment comes, the RL will have
to take the role of "best sword" rather than stronger partners in an alliance.
Kannik Kannik absorbs all this with great interest... }:)
dfg1 Now for the next level down: Curtois, a Naram, is aware of De Vries' plan but
doesn't trust it or him -- she goes along reluctantly, causing clashes with the
gung-ho Biders, who doesn't realize that all of the fighting in De Vries' big
offensive is effectively a sham and reacts to it as though it were serious.
Not too Byzantine yet, I hope...
Kannik -laugh- No no, not at all...
dfg1 After several clashes, Curtois allows herself to be taken
prisoner by De Vries
to ascertain his intentions, or to kill him as needed (a'la Zenobia of Palmyra --
always knew that an honors in history would come in handy someday!) Various
complications ensue, at the end of which Curtois has agreed to cooperate with De
Vries and has warned Biders of Kintara's secret agenda. VINDICATOR ends with De
Vries receiving a Warlordship from Mannius, who has d
With me so far?
Kannik Errr... the last one there got cut off...
dfg1 At what point?
Kannik who has d
dfg1 ... decided that De Vries is just the weapon needed to move against Caesar in
the relatively near future.
My original plan was to do another scenario book to get from this point to the
start of the Civil Wars. Never had time to write it, but I had a fairly detailed
outline done and had written some of the connecting scenes already. Details
follow:
As Warlord of the Orion District, De Vries amasses forces for what is billed
as a "Final Offensive" against the CW Front, but is delaying and waiting for an
opportunity to strike. Mannius is unhappy, but is also waiting, for the word is
out that Caesar is very ill and has been successfully hiding it up until now.
Meanwhile, Curtois has been acting as go-between with the Naram Republic to get
them on De Vries' side.
TOG also has a new problem on the K-R Front, forcing Caesar to recall Grand
Admiral Flavius Marcellus, the "Sword of New Rome", whom he retired because of his
inflexibility and super-Roman attitude. Marcellus is sent off to the front with a
large fleet of his own, and is also aware of Caesar's condition.
Lastly, CW/RL relations have cooled noticeably after Biders finds evidence of
Kintara's plotting, but Regent Lukanther keeps them in line with considerable
difficulty. All of these threads coalesce when Caesar dies without warning; the
Overlords are scrambling to murder each other.
De Vries allows enough of this to go on for his men to appreciate what scum
they work for, finally allowing Mannius to be killed by one of his competitors and
raising the standard of revolt. His announced goal is to restore the Republic;
the Naram rise in sympathy as well, while the CW/RL do their part as planned.
Faced with this combination of threats, Marcellus declares himself Imperial
Warlord and intends to fight with great vigor. This doesn't sit so well with his
two main competitors, but at least initially they cooperate for the common good of
TOG. Ultimately, however, only one man can stand on the mountain -- and it's here
that the Civil Wars game begins.
Kannik I like I like I like... TOG factionalism could be very cool... though the
faction that controls the space close to the CW border has the worst deal of all...
dfg1 Still with me?
The game is set up for up to 6 players: CW/RL, K-R, Republican/Naram, and 3
TOG players. Each has its own victory conditions, which may require a greater or
lesser degree of cooperation (especially for TOG). The "TOG Faction" closest to
the CW border in this case are the ex-TOG Republicans, whose territory adjoins the
Naram Republic.
Anyway, the point of all this is to create a situation that is highly fluid
both politically and militarily -- and, for those who are LEGIONNAIRE players, to
give a much greater scope for adventures.
At any rate, that's the short version. Feel free to circulate or condense as
needed -- and, once INT and LEV are up on your site, VINDICATOR can follow. It
was written pre-rules changes, so the scenarios will have to be rewritten
somewhat; however, if you want, I can DCC the file to you so that you can have
first crack at reading the story in more detail.
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