| REVISED BY: DON GALLAGHER |
| O f f i c i a l ! | REVISED BY: DON GALLAGHER | (3rd draft, 5/1/97) |
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T h e F i r s t L i n e o f D e f e n c e |
All that separates you from the vacuum of space is a couple of tons of fibroplastic armour and your skill. You are sitting on an engine that can push you at 10 G's, constantly praying that the acceleration compensator doesn't get hit. The fighter carries enough lasers, mass drivers, electon-particle cannons and missiles to char a city, and you know how to use them with deadly accuracy. You know your ship better than you know your lifemate. If the predictor computer, or the power coupling, or even the auxiliary helm control takes a hit, you'll know it long before the damage lights come on. You feel it in your gut. You'd never have lived this long if you couldn't.
Welcome to the official 2nd Edition INTERCEPTOR rules. This is the complete ruleset required to learn and play the game of INTERCEPTOR. These
were the rules to be published by Night Shift Games, before their dropping of the line and it's return to FASA. Now, we present them here for
everyone on the Renegade Legion Web Resource. All that is missing from the 'boxed' set is the counters, maps and dice required to play, all of which can
be easily attained and made from local gaming stores, including hansom miniatures. Strap in then, and prepare for INTERCEPTOR.
NOW AVAILABLE
PDF eBook
of Interceptor, 2nd Ed
| BACK | INTRODUCTION | |
|---|---|---|
Page design/contents © Kannik, 1997 ![]() |
Last Updated: 09 25 97 |