In this system, there are several ways one can knock out or kill a ship:
| 1 | Kill the crew | This is somewhat difficult, but it renders the craft useless (even if another crew comes along, as the controls are completely shot). It also has the bonus of leaving the rest of the tank relatively intact for salvage. Crew Survival: Nil |
| 2 | Weapons | Neutralising all the fighters's weapons turns it into a kinetic missile, or a turkey to take hits... Crew Survival: Total |
| 3 | Power Plant | When the power plant is destroyed, make another saving roll. If the roll is made, the reactor has only suffered damage to its components, in which case it simply shuts down--the tank must ground and no movement or weapons fire is permitted, but it's still "intact". Crew Survival: Total. On a failed roll, the core has been breached. Fusion reactors, when breached, do not explode in the fantastic sense of the word. The plasma contained within does, however, engulf the vehicle and fuses it into a lump of molten slag. In other words, the tank is completely decimated. Crew Survival: if the Ejector System still functions, the target number is 8; if it is not, sorry. |
| 4 | Sub-Lght Drive | As with the power plant, when the SLD is destroyed, another save roll is made. If successful, the drive shreds itself into metal filings, but doesn't do anything nasty. Of course, now the ship's a "sitting" duck... Crew Survival: Total. If the roll isn't made, then the SLD does something nasty... like exploding violently. Crew Survival: if the Ejector System still works, the target number is 9; if not, the target number is but 3. Roll and pray. |
| 5 | Structure | When the fighter's Internal Structure suffers a catastrophic failure, it may simply shake itself apart (messily), twist itself into a pretzel, snap in two, etc. The craft is no more, and all internal components are destroyed. Crew Survival: if the ejector system is in working order, 9-1/2 vehicle speed. If it isn't, then it's 8-vehicle speed. |
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Last Updated: 09 26 97