VARIANT RULES


THE RULES OF WARFARE ARE NEVER CONSTANT. THOSE WHO BELIEVE THEY ARE SHALL BE DOOMED TO REPEAT THE FAILURE OF THOSE THAT BE TO ANTICIPATE THE SPEED AND POWER OF THE BLITZKRIEG. RULES ARE MEANT TO BE RE-WRITTEN AS THE NEED ARISES, AND THOSE WHO CAN GRASP THIS CONCEPT CAN LEAD THEIR MEN INTO THEIR OWN VIMY RIDGE. WAR NEVER CEASES TO BE IN FLUX. RULES CHANGE. SO IT IS AS WELL WITHIN THE CONFINES OF THE RENEGADE LEGION GAME. JUST AS TACTICS EVOLVE, SO DO THE RULES...


This document is CLASSIFIED under AJ-356AR

N o w   A v a i l a b l e !
INTERCEPTOR
2nd Edition Rules

OFFICIAL Ruleset by Don Gallager



N o w   A v a i l a b l e !
PHALANX
Streets...

PLAYTEST Ruleset by Luc Nadon & Dallen Masters



N o w   A v a i l a b l e !
CONTINUOUS CONFLICT
eBook of the whole site by Kannik



The following pages present a plethora of new rules and rules variants. For the most part, they are independant, and one can pick and choose which to include, and which to leave out. The rules presented are for all editions of the games, whether 1st edition or 2nd edition (Centurion and Interceptor). While the rules are a bit more complex for the most part, they can add tremendously to the flexibility and realism of the game, building on the excellent base that exists. Please give these a try, and let me know what you all think...

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Page design/contents © Kannik, 1997 
Last Updated:  09 26 97