| Variant Initiative Rules |
Unit Class Init Mod |
Fighter Squadron -6 Fighter Flight -5 Fighter Group -4 Gunship -3 Corvette -2 Escort -1 Destroyer +0 Frigate +1 Cruiser +3 Battleship +5 |
| Variant "Ship Size Rule |
All ships have the firing arcs as described under Variant Firing Arcs.
Fighter counters have no facing, and as such, do not have to worry about "turning". They may move any way they please, up to their total movement allowance.
Patrol Class ships do have to keep track of facing, heading and speed, and may make as many heading changes in a hex as they desire.
Destroyers may make one heading change per hex.
Frigates must travel at least one hex straight before making a heading change.
Cruisers need to move two hexes in a straight line before making a turn.
Battleships are required to cruise three hexes prior to executing a turn.
Frigates, Cruisers and Battleships must declare their turns before they are allowed to execute them. At any point during their movement, a player may announce the ship will begin a turn. Place a counter to indicate the start of the turn; once the required amount of hexes (as defined above) has been acquired, the ship may turn. THIS IS A VITAL COMPONENT UNDER THESE RULES. This is because, at a first glance, both the Destroyer and Frigate class ships seem limited in the same fashion--"one turn per hex" and "must travel one hex before turning" work out to the same thing. HOWEVER, the difference lies in the fact that the Destroyer need not declare its turns before executing them... so, for example, it could turn right at the start of its movement before moving forward any hexes (provided it hadn't already turned in that hex.) The Frigate, on the other hand, if it wished to execute a turn right at the start of its movement, would have to declare it's turn, and then proceed forward for one hex before it could actually change heading. It is a big difference, and turn declarations MUST be enforced in order to preserve this.
A ship may cancel its turn once it has been declared, however, it loses the thrust that would have been required for the turn (using some thrust to start the turn, then using the remaining thrust to move it back onto its original heading).
Sometimes, a ship is travelling to fast to be able to deliver the power required to execute a heading change in one turn. Ships are therefore allowed to expend thrust over several turns to accumulate the trust needed to veer the ship. The player declares the turn, and then declares they are accumulating thrust. Once started, thrust may not be used for any other purposes until the turn; doing so cancels the turn and all "stored" thrust is lost.
All other movement rules still apply.
| Variant Firing Arcs |
Approximately:
Shield arcs are identical to the original Destroyer shield arcs.
| Variant Bay Geometry |
Max Bays Mounted Per Side MaxBays
Front F Left F Right A Left A Right Aft Total | |
Escort Destroyer Frigate Crusier B-Ship |
0 1 1 0 0 0 2
0 1 1 1 1 0 4
1 1 1 1 1 1 6
2 2 2 2 2 2 8
2 2 2 2 2 2 12
2 3 3 3 3 2 16 |
Page design/contents © Kannik, 1997Last Updated: 09 26 97